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121. Announcement:Crius Feedback - in EVE Information Portal [original thread]
21 pages, yet not a single answer from any CCP stuff in the thread.
- by Ray Kyonhe - at 2014.07.26 13:13:00
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122. Additional flavor to Factional Warfare: Standarts and Roman Eagles. - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Sounds too much like forced gameplay to me, so I'll say 'no' to that. And yes, I read the edits. Can you elaborated what meaning you are putting in when saying it is "forced"? There is nothig forcing you to have a standa...
- by Ray Kyonhe - at 2014.07.26 12:50:00
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123. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Snot Shot wrote: You asked how Alliances would no longer be pinned under the weight of Coalitions in order to keep their space. Most Alliances fear losing their space simply because of the numbers, Super caps, and ridiculous amount of time and...
- by Ray Kyonhe - at 2014.07.26 12:27:00
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124. CCP Can You Please Get Rid Of SOV? - in Player Features and Ideas Discussion [original thread]
Snot Shot wrote: I blogged this a year ago so I thought I would take a look at it a year later, make some tweaks to it, and vomit it back out onto the forums. 0.0 is supposed to be a sandbox, so why did CCP add SOV to it making it a slab of con...
- by Ray Kyonhe - at 2014.07.26 12:17:00
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125. Quality of items, buy from identified manufacturers, delivery option... - in Player Features and Ideas Discussion [original thread]
Heavypredator Singh wrote: Maybe it is possible to add some difference to quality of products? Like we can build ship that has stats leveled. Like 10 levels of blueprints - why not have 10 levels of production quality. Better module/ship stat...
- by Ray Kyonhe - at 2014.07.26 11:19:00
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126. Additional flavor to Factional Warfare: Standarts and Roman Eagles. - in Player Features and Ideas Discussion [original thread]
Proposal of somewhat different approach added to OP, please check Appendix 2 there.
- by Ray Kyonhe - at 2014.07.26 10:55:00
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127. Additional flavor to Factional Warfare: Standarts and Roman Eagles. - in Player Features and Ideas Discussion [original thread]
I added some small change in my initial proposal in OP. Nevyn Auscent wrote: Make new corp, avoid consequences. There is not so much consequences, and it's actually intentioannlyy desinged so. As for creating new corps to circumvent conseque...
- by Ray Kyonhe - at 2014.07.26 09:52:00
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128. Additional flavor to Factional Warfare: Standarts and Roman Eagles. - in Player Features and Ideas Discussion [original thread]
Lets do history for a moment: Quote: An aquila, or eagle, was a prominent symbol used in ancient Rome, especially as the standard of a Roman legion. A legionary known as an aquilifer, or eagle-bearer, carried this standard. Each legion carried...
- by Ray Kyonhe - at 2014.07.26 02:21:00
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129. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Vaju Enki wrote: Their is no such thing as PvE in EvE Online, every single activity is PvP competiton. Even logging in can be PvP, if you have a keylogger on your computer. You can juggle sophisms as much as you like, but all that time some...
- by Ray Kyonhe - at 2014.07.25 22:53:00
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130. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Vaju Enki wrote: This is EvE Online, a sandbox mmo-rpg, not kindergarten themepark carebear online, there are alot of other games that suit your needs. Try hello kitty online. Btw, I ninja edited my post to clerify definitions. Do you have ...
- by Ray Kyonhe - at 2014.07.25 22:32:00
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131. Sticky:Dev Blog: A New Executive Producer For EVE Online! - in EVE Information Portal [original thread]
Mashie Saldana wrote: Dinsdale Pirannha wrote: P.S. Really looking forward to the new missions that replace the existing L4's, but won't be able to be completed solo, because CCP does not want players that don't directly engage other players...
- by Ray Kyonhe - at 2014.07.25 22:22:00
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132. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Galmalmin wrote: One example of many... back when the NYX was "da bomb", all alot of people could do was whine to CCP about the disparity of the NYX. However, some (and I was not an active participant in this, just in a corp that participated ...
- by Ray Kyonhe - at 2014.07.25 21:15:00
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133. Why do players hate others for Auto piloting? - in EVE General Discussion [original thread]
Solecist Project wrote: It's not a playstyle. There are no afk playtsyles. When you are afk, you are not playing. If this doesn't strike you as obvious, imagine how you don't sit in front of your PC. If you don't grinding mobs for exp, you...
- by Ray Kyonhe - at 2014.07.25 15:57:00
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134. Why do players hate others for Auto piloting? - in EVE General Discussion [original thread]
Solecist Project wrote: You said the magic word.... Hek. You have been noted. Thank you for your support. Come at me, sister, entertain me a little more. Today one of your kind became another sacrifice to dire Concord - probably he couldn't...
- by Ray Kyonhe - at 2014.07.25 15:33:00
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135. how many times have you heard... - in EVE General Discussion [original thread]
Schmata Bastanold wrote: My first rule is: nobody tells me how I should play the game I pay for. Games have rules, it's the very definition of the game. Rules tell you how have to play the game. If game engine won't allow you some activity be...
- by Ray Kyonhe - at 2014.07.25 15:21:00
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136. Sticky:Dev blog: 'Little Things' coming to EVE Online in Crius - in EVE Information Portal [original thread]
In addition to posted above: 4) Ability to set up routes from some storage to input lines on factories in batch is also in dire need. But this one is somewhat more tricky, as, aside from routing the single output product from factories, we have 1 ...
- by Ray Kyonhe - at 2014.07.25 09:00:00
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137. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Mara Kell wrote: After further investigation about the BPO transition to Crius i would like to hear from a Dev, how the picture i have linked is consistant with "no blueprint gets functionally worse". I would love also to get answers how my ...
- by Ray Kyonhe - at 2014.07.25 01:25:00
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138. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Xela Kcaneoh wrote: Way wrong. You just said that humans manage assembly lines nowadays. We're talking about the future, where humanoids are not needed to manage or maintain machinery. There is no legitimate reason why the ships / POS couldn...
- by Ray Kyonhe - at 2014.07.24 19:25:00
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139. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Galmalmin wrote: I say it in RL(tm) and I am surprised (I don't know why I am, but there it is) I am having to say it in my Science Future Virtual Reality. In that future every capsuleer ship still has its humanoid crew, needed to maintain ...
- by Ray Kyonhe - at 2014.07.23 23:46:00
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140. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Akira Menoko wrote: I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in...
- by Ray Kyonhe - at 2014.07.23 19:38:00
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